Is it inconvenient for the DM if I make a pet to go with my character?












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I am fairly new to Dungeons & Dragons. While making my character (Half-Elf Rogue) I thought that it would be cool if my PC owned a pet to tie into her background, as my background as an Urchin gives me a pet mouse. However, is it inconvenient/more complicated for the DM in any way if I do this?










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    For all intents and purposes, is this mouse about as useful in game as a cool tattoo?
    $endgroup$
    – corsiKa
    6 hours ago
















8












$begingroup$


I am fairly new to Dungeons & Dragons. While making my character (Half-Elf Rogue) I thought that it would be cool if my PC owned a pet to tie into her background, as my background as an Urchin gives me a pet mouse. However, is it inconvenient/more complicated for the DM in any way if I do this?










share|improve this question









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  • 4




    $begingroup$
    For all intents and purposes, is this mouse about as useful in game as a cool tattoo?
    $endgroup$
    – corsiKa
    6 hours ago














8












8








8





$begingroup$


I am fairly new to Dungeons & Dragons. While making my character (Half-Elf Rogue) I thought that it would be cool if my PC owned a pet to tie into her background, as my background as an Urchin gives me a pet mouse. However, is it inconvenient/more complicated for the DM in any way if I do this?










share|improve this question









New contributor




Adzie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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$endgroup$




I am fairly new to Dungeons & Dragons. While making my character (Half-Elf Rogue) I thought that it would be cool if my PC owned a pet to tie into her background, as my background as an Urchin gives me a pet mouse. However, is it inconvenient/more complicated for the DM in any way if I do this?







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edited 4 hours ago









SevenSidedDie

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asked 8 hours ago









AdzieAdzie

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  • 4




    $begingroup$
    For all intents and purposes, is this mouse about as useful in game as a cool tattoo?
    $endgroup$
    – corsiKa
    6 hours ago














  • 4




    $begingroup$
    For all intents and purposes, is this mouse about as useful in game as a cool tattoo?
    $endgroup$
    – corsiKa
    6 hours ago








4




4




$begingroup$
For all intents and purposes, is this mouse about as useful in game as a cool tattoo?
$endgroup$
– corsiKa
6 hours ago




$begingroup$
For all intents and purposes, is this mouse about as useful in game as a cool tattoo?
$endgroup$
– corsiKa
6 hours ago










2 Answers
2






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16












$begingroup$

You should be fine.



If your background states that you get a pet mouse, you get a pet mouse. This doesn't mean you get a familiar, though. Your pet will likely not be used in combat, and doesn't have the features of a familiar, but if you're a rather cruel person, you can throw it at traps.



It shouldn't be too inconvenient for the DM since pets don't require much micromanagement on their part.






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  • $begingroup$
    Okay, thanks, this is very helpful!
    $endgroup$
    – Adzie
    5 hours ago



















1












$begingroup$

Speaking as someone playing a Druid accompanied by (currently) five pet badgers, you're fine.



D&D (especially 5e) is set up with a sliding scale of granularity. If your campaign is detail oriented, your DM could make you account for the grain you're feeding your mouse with, or where the mouse is at all times (to be sure that it isn't crushed when you're slammed with a club) or various things like that. But many groups don't find that level of detail interesting, and it's perfectly fine to just handwave the mouse's existence - assume that your rations include mousefood, and that you've found a safe place for the mouse where it can't be harmed during combat. With a setup like that, the mouse isn't adding any additional overhead to your DM's workload, because you're just conveniently assuming that it's fine unless the DM wants to use it as a plot point.



If you can carry 25 longbows without it affecting your combat ability, you can carry a single mouse. And if necessary, you can use magic to further handwave your difficulties away. My druid recently acquired a Backpack of Badger Carrying (which is identical in every way to my previous backpack except that it has an infinite weightless storage space for badgers) because as I gained badgers it was becoming increasingly implausible that we were taking them with us as we scaled cliffs and rode around on dinosaurs.



This is exactly the sort of thing that backgrounds are for.



Part of character creation in 5e involves choosing a "background" for your character. This is partially to encourage players who more mechanically inclined to think about the story aspects of their character, but it's also there to provide a framework for exactly how much mechanical advantage a player should be able to get from their past history. A background comes with 2 skills, 2 tool proficiencies or languages, and 1 "feature".



Features can be anything from "You have contacts in the criminal underworld" to "you're really good at using maps and foraging for food". They're meant to be small but flavorful advantages that are explained by your background.



My Druid's background was "Badger Hermit", with the feature that I had trained my badgers to respond to many different commands. I haven't used it much yet, but it provides a framework for how much I can get my badgers to do on their own if the need arises. If you want your mouse to be more relevant than a rock with sentimental value (which happens to be alive), then talk with your DM about working your relationship with your mouse into your background feature.






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    2 Answers
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    16












    $begingroup$

    You should be fine.



    If your background states that you get a pet mouse, you get a pet mouse. This doesn't mean you get a familiar, though. Your pet will likely not be used in combat, and doesn't have the features of a familiar, but if you're a rather cruel person, you can throw it at traps.



    It shouldn't be too inconvenient for the DM since pets don't require much micromanagement on their part.






    share|improve this answer








    New contributor




    Valkyrie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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    • $begingroup$
      Okay, thanks, this is very helpful!
      $endgroup$
      – Adzie
      5 hours ago
















    16












    $begingroup$

    You should be fine.



    If your background states that you get a pet mouse, you get a pet mouse. This doesn't mean you get a familiar, though. Your pet will likely not be used in combat, and doesn't have the features of a familiar, but if you're a rather cruel person, you can throw it at traps.



    It shouldn't be too inconvenient for the DM since pets don't require much micromanagement on their part.






    share|improve this answer








    New contributor




    Valkyrie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$













    • $begingroup$
      Okay, thanks, this is very helpful!
      $endgroup$
      – Adzie
      5 hours ago














    16












    16








    16





    $begingroup$

    You should be fine.



    If your background states that you get a pet mouse, you get a pet mouse. This doesn't mean you get a familiar, though. Your pet will likely not be used in combat, and doesn't have the features of a familiar, but if you're a rather cruel person, you can throw it at traps.



    It shouldn't be too inconvenient for the DM since pets don't require much micromanagement on their part.






    share|improve this answer








    New contributor




    Valkyrie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$



    You should be fine.



    If your background states that you get a pet mouse, you get a pet mouse. This doesn't mean you get a familiar, though. Your pet will likely not be used in combat, and doesn't have the features of a familiar, but if you're a rather cruel person, you can throw it at traps.



    It shouldn't be too inconvenient for the DM since pets don't require much micromanagement on their part.







    share|improve this answer








    New contributor




    Valkyrie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.









    share|improve this answer



    share|improve this answer






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    answered 8 hours ago









    ValkyrieValkyrie

    2273




    2273




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    New contributor





    Valkyrie is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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    • $begingroup$
      Okay, thanks, this is very helpful!
      $endgroup$
      – Adzie
      5 hours ago


















    • $begingroup$
      Okay, thanks, this is very helpful!
      $endgroup$
      – Adzie
      5 hours ago
















    $begingroup$
    Okay, thanks, this is very helpful!
    $endgroup$
    – Adzie
    5 hours ago




    $begingroup$
    Okay, thanks, this is very helpful!
    $endgroup$
    – Adzie
    5 hours ago













    1












    $begingroup$

    Speaking as someone playing a Druid accompanied by (currently) five pet badgers, you're fine.



    D&D (especially 5e) is set up with a sliding scale of granularity. If your campaign is detail oriented, your DM could make you account for the grain you're feeding your mouse with, or where the mouse is at all times (to be sure that it isn't crushed when you're slammed with a club) or various things like that. But many groups don't find that level of detail interesting, and it's perfectly fine to just handwave the mouse's existence - assume that your rations include mousefood, and that you've found a safe place for the mouse where it can't be harmed during combat. With a setup like that, the mouse isn't adding any additional overhead to your DM's workload, because you're just conveniently assuming that it's fine unless the DM wants to use it as a plot point.



    If you can carry 25 longbows without it affecting your combat ability, you can carry a single mouse. And if necessary, you can use magic to further handwave your difficulties away. My druid recently acquired a Backpack of Badger Carrying (which is identical in every way to my previous backpack except that it has an infinite weightless storage space for badgers) because as I gained badgers it was becoming increasingly implausible that we were taking them with us as we scaled cliffs and rode around on dinosaurs.



    This is exactly the sort of thing that backgrounds are for.



    Part of character creation in 5e involves choosing a "background" for your character. This is partially to encourage players who more mechanically inclined to think about the story aspects of their character, but it's also there to provide a framework for exactly how much mechanical advantage a player should be able to get from their past history. A background comes with 2 skills, 2 tool proficiencies or languages, and 1 "feature".



    Features can be anything from "You have contacts in the criminal underworld" to "you're really good at using maps and foraging for food". They're meant to be small but flavorful advantages that are explained by your background.



    My Druid's background was "Badger Hermit", with the feature that I had trained my badgers to respond to many different commands. I haven't used it much yet, but it provides a framework for how much I can get my badgers to do on their own if the need arises. If you want your mouse to be more relevant than a rock with sentimental value (which happens to be alive), then talk with your DM about working your relationship with your mouse into your background feature.






    share|improve this answer









    $endgroup$


















      1












      $begingroup$

      Speaking as someone playing a Druid accompanied by (currently) five pet badgers, you're fine.



      D&D (especially 5e) is set up with a sliding scale of granularity. If your campaign is detail oriented, your DM could make you account for the grain you're feeding your mouse with, or where the mouse is at all times (to be sure that it isn't crushed when you're slammed with a club) or various things like that. But many groups don't find that level of detail interesting, and it's perfectly fine to just handwave the mouse's existence - assume that your rations include mousefood, and that you've found a safe place for the mouse where it can't be harmed during combat. With a setup like that, the mouse isn't adding any additional overhead to your DM's workload, because you're just conveniently assuming that it's fine unless the DM wants to use it as a plot point.



      If you can carry 25 longbows without it affecting your combat ability, you can carry a single mouse. And if necessary, you can use magic to further handwave your difficulties away. My druid recently acquired a Backpack of Badger Carrying (which is identical in every way to my previous backpack except that it has an infinite weightless storage space for badgers) because as I gained badgers it was becoming increasingly implausible that we were taking them with us as we scaled cliffs and rode around on dinosaurs.



      This is exactly the sort of thing that backgrounds are for.



      Part of character creation in 5e involves choosing a "background" for your character. This is partially to encourage players who more mechanically inclined to think about the story aspects of their character, but it's also there to provide a framework for exactly how much mechanical advantage a player should be able to get from their past history. A background comes with 2 skills, 2 tool proficiencies or languages, and 1 "feature".



      Features can be anything from "You have contacts in the criminal underworld" to "you're really good at using maps and foraging for food". They're meant to be small but flavorful advantages that are explained by your background.



      My Druid's background was "Badger Hermit", with the feature that I had trained my badgers to respond to many different commands. I haven't used it much yet, but it provides a framework for how much I can get my badgers to do on their own if the need arises. If you want your mouse to be more relevant than a rock with sentimental value (which happens to be alive), then talk with your DM about working your relationship with your mouse into your background feature.






      share|improve this answer









      $endgroup$
















        1












        1








        1





        $begingroup$

        Speaking as someone playing a Druid accompanied by (currently) five pet badgers, you're fine.



        D&D (especially 5e) is set up with a sliding scale of granularity. If your campaign is detail oriented, your DM could make you account for the grain you're feeding your mouse with, or where the mouse is at all times (to be sure that it isn't crushed when you're slammed with a club) or various things like that. But many groups don't find that level of detail interesting, and it's perfectly fine to just handwave the mouse's existence - assume that your rations include mousefood, and that you've found a safe place for the mouse where it can't be harmed during combat. With a setup like that, the mouse isn't adding any additional overhead to your DM's workload, because you're just conveniently assuming that it's fine unless the DM wants to use it as a plot point.



        If you can carry 25 longbows without it affecting your combat ability, you can carry a single mouse. And if necessary, you can use magic to further handwave your difficulties away. My druid recently acquired a Backpack of Badger Carrying (which is identical in every way to my previous backpack except that it has an infinite weightless storage space for badgers) because as I gained badgers it was becoming increasingly implausible that we were taking them with us as we scaled cliffs and rode around on dinosaurs.



        This is exactly the sort of thing that backgrounds are for.



        Part of character creation in 5e involves choosing a "background" for your character. This is partially to encourage players who more mechanically inclined to think about the story aspects of their character, but it's also there to provide a framework for exactly how much mechanical advantage a player should be able to get from their past history. A background comes with 2 skills, 2 tool proficiencies or languages, and 1 "feature".



        Features can be anything from "You have contacts in the criminal underworld" to "you're really good at using maps and foraging for food". They're meant to be small but flavorful advantages that are explained by your background.



        My Druid's background was "Badger Hermit", with the feature that I had trained my badgers to respond to many different commands. I haven't used it much yet, but it provides a framework for how much I can get my badgers to do on their own if the need arises. If you want your mouse to be more relevant than a rock with sentimental value (which happens to be alive), then talk with your DM about working your relationship with your mouse into your background feature.






        share|improve this answer









        $endgroup$



        Speaking as someone playing a Druid accompanied by (currently) five pet badgers, you're fine.



        D&D (especially 5e) is set up with a sliding scale of granularity. If your campaign is detail oriented, your DM could make you account for the grain you're feeding your mouse with, or where the mouse is at all times (to be sure that it isn't crushed when you're slammed with a club) or various things like that. But many groups don't find that level of detail interesting, and it's perfectly fine to just handwave the mouse's existence - assume that your rations include mousefood, and that you've found a safe place for the mouse where it can't be harmed during combat. With a setup like that, the mouse isn't adding any additional overhead to your DM's workload, because you're just conveniently assuming that it's fine unless the DM wants to use it as a plot point.



        If you can carry 25 longbows without it affecting your combat ability, you can carry a single mouse. And if necessary, you can use magic to further handwave your difficulties away. My druid recently acquired a Backpack of Badger Carrying (which is identical in every way to my previous backpack except that it has an infinite weightless storage space for badgers) because as I gained badgers it was becoming increasingly implausible that we were taking them with us as we scaled cliffs and rode around on dinosaurs.



        This is exactly the sort of thing that backgrounds are for.



        Part of character creation in 5e involves choosing a "background" for your character. This is partially to encourage players who more mechanically inclined to think about the story aspects of their character, but it's also there to provide a framework for exactly how much mechanical advantage a player should be able to get from their past history. A background comes with 2 skills, 2 tool proficiencies or languages, and 1 "feature".



        Features can be anything from "You have contacts in the criminal underworld" to "you're really good at using maps and foraging for food". They're meant to be small but flavorful advantages that are explained by your background.



        My Druid's background was "Badger Hermit", with the feature that I had trained my badgers to respond to many different commands. I haven't used it much yet, but it provides a framework for how much I can get my badgers to do on their own if the need arises. If you want your mouse to be more relevant than a rock with sentimental value (which happens to be alive), then talk with your DM about working your relationship with your mouse into your background feature.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 2 hours ago









        Arcanist LupusArcanist Lupus

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