Connect two third party modules with “const char*” and “char*” arguments





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ height:90px;width:728px;box-sizing:border-box;
}







7















I have two third party modules and I have to combine them.
First I get data from a class. I will submit this data to a function.



bool loadLibrary(const char *strPlugName){
HPLUGIN temp = _BASS_PluginLoad(strPlugName,0);
return false;
}


The const char * strPlugName is a value that I got from another library. I cannot change this value type myself.



Inside the function I try to call a BASS Library function.



HPLUGIN temp = _BASS_PluginLoad(strPlugName,0);
Definition: typedef HPLUGIN (*BASS_PluginLoad_Type)(char *file,DWORD flags);


Here Xcode tell me:



Cannot initialize a parameter of type 'char *' with an rvalue of type 'const char *'


My question is how I can convert or cast this const char * to char *?










share|improve this question

























  • Not to get crucified, but const_cast ... ouch...

    – user1810087
    Apr 2 at 7:16


















7















I have two third party modules and I have to combine them.
First I get data from a class. I will submit this data to a function.



bool loadLibrary(const char *strPlugName){
HPLUGIN temp = _BASS_PluginLoad(strPlugName,0);
return false;
}


The const char * strPlugName is a value that I got from another library. I cannot change this value type myself.



Inside the function I try to call a BASS Library function.



HPLUGIN temp = _BASS_PluginLoad(strPlugName,0);
Definition: typedef HPLUGIN (*BASS_PluginLoad_Type)(char *file,DWORD flags);


Here Xcode tell me:



Cannot initialize a parameter of type 'char *' with an rvalue of type 'const char *'


My question is how I can convert or cast this const char * to char *?










share|improve this question

























  • Not to get crucified, but const_cast ... ouch...

    – user1810087
    Apr 2 at 7:16














7












7








7








I have two third party modules and I have to combine them.
First I get data from a class. I will submit this data to a function.



bool loadLibrary(const char *strPlugName){
HPLUGIN temp = _BASS_PluginLoad(strPlugName,0);
return false;
}


The const char * strPlugName is a value that I got from another library. I cannot change this value type myself.



Inside the function I try to call a BASS Library function.



HPLUGIN temp = _BASS_PluginLoad(strPlugName,0);
Definition: typedef HPLUGIN (*BASS_PluginLoad_Type)(char *file,DWORD flags);


Here Xcode tell me:



Cannot initialize a parameter of type 'char *' with an rvalue of type 'const char *'


My question is how I can convert or cast this const char * to char *?










share|improve this question
















I have two third party modules and I have to combine them.
First I get data from a class. I will submit this data to a function.



bool loadLibrary(const char *strPlugName){
HPLUGIN temp = _BASS_PluginLoad(strPlugName,0);
return false;
}


The const char * strPlugName is a value that I got from another library. I cannot change this value type myself.



Inside the function I try to call a BASS Library function.



HPLUGIN temp = _BASS_PluginLoad(strPlugName,0);
Definition: typedef HPLUGIN (*BASS_PluginLoad_Type)(char *file,DWORD flags);


Here Xcode tell me:



Cannot initialize a parameter of type 'char *' with an rvalue of type 'const char *'


My question is how I can convert or cast this const char * to char *?







c++






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Apr 2 at 7:30









StoryTeller

106k13222285




106k13222285










asked Apr 2 at 7:12









Thomas DThomas D

585




585













  • Not to get crucified, but const_cast ... ouch...

    – user1810087
    Apr 2 at 7:16



















  • Not to get crucified, but const_cast ... ouch...

    – user1810087
    Apr 2 at 7:16

















Not to get crucified, but const_cast ... ouch...

– user1810087
Apr 2 at 7:16





Not to get crucified, but const_cast ... ouch...

– user1810087
Apr 2 at 7:16












2 Answers
2






active

oldest

votes


















12














If and only if the function called via _BASS_PluginLoad doesn't alter the memory pointed at by file, you can use a const_cast:



HPLUGIN temp = _BASS_PluginLoad(const_cast<char*>(strPlugName),0);


Some old c API's are not const correct on account of the const keyword being a fairly late addition to the C language. But they still don't mutate their arguments, so a const_cast is the easiest way to make use of them in const correct C++ wrappers. It's a perfectly legitimate reason (maybe even the reason) for that cast.






share|improve this answer





















  • 1





    Note that only some APIs can be fixed like this. Others actually do temporarily mutate their argument. (There's a notorious Win32 API which does this, but I can't remember which it is.)

    – Martin Bonner
    Apr 2 at 7:28



















6














The easy and safe way is to copy the argument into a local buffer, and then pass a pointer to that. As you are using C++, you can automate the memory management.



bool loadLibrary(const char *strPlugName){
std::string local(strPlugName);
local.push_back(''); // Ensure null terminated, if not using C++11 or greater
HPLUGIN temp = _BASS_PluginLoad(&local[0],0);
return false;
}


If using C++17, you can just call local.data() instead of &local[0].



Language lawyer caveat:



Strictly speaking, &local[0] was not defined to work in C++98 - in practice it always did (and later versions of the standard defined it to work).






share|improve this answer


























  • You can skip the null termination since C++11 if memory serves. You do need C++17 for the const correct local.data() however.

    – StoryTeller
    Apr 2 at 7:29











  • @StoryTeller local.data() is null-terminated in C++11, but I'm not sure &local[0] is - BICBW.

    – Martin Bonner
    Apr 2 at 7:32











  • They both produce the same buffer (as does c_str) since C++11. The null terminator is guaranteed.

    – StoryTeller
    Apr 2 at 7:33












Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55468898%2fconnect-two-third-party-modules-with-const-char-and-char-arguments%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









12














If and only if the function called via _BASS_PluginLoad doesn't alter the memory pointed at by file, you can use a const_cast:



HPLUGIN temp = _BASS_PluginLoad(const_cast<char*>(strPlugName),0);


Some old c API's are not const correct on account of the const keyword being a fairly late addition to the C language. But they still don't mutate their arguments, so a const_cast is the easiest way to make use of them in const correct C++ wrappers. It's a perfectly legitimate reason (maybe even the reason) for that cast.






share|improve this answer





















  • 1





    Note that only some APIs can be fixed like this. Others actually do temporarily mutate their argument. (There's a notorious Win32 API which does this, but I can't remember which it is.)

    – Martin Bonner
    Apr 2 at 7:28
















12














If and only if the function called via _BASS_PluginLoad doesn't alter the memory pointed at by file, you can use a const_cast:



HPLUGIN temp = _BASS_PluginLoad(const_cast<char*>(strPlugName),0);


Some old c API's are not const correct on account of the const keyword being a fairly late addition to the C language. But they still don't mutate their arguments, so a const_cast is the easiest way to make use of them in const correct C++ wrappers. It's a perfectly legitimate reason (maybe even the reason) for that cast.






share|improve this answer





















  • 1





    Note that only some APIs can be fixed like this. Others actually do temporarily mutate their argument. (There's a notorious Win32 API which does this, but I can't remember which it is.)

    – Martin Bonner
    Apr 2 at 7:28














12












12








12







If and only if the function called via _BASS_PluginLoad doesn't alter the memory pointed at by file, you can use a const_cast:



HPLUGIN temp = _BASS_PluginLoad(const_cast<char*>(strPlugName),0);


Some old c API's are not const correct on account of the const keyword being a fairly late addition to the C language. But they still don't mutate their arguments, so a const_cast is the easiest way to make use of them in const correct C++ wrappers. It's a perfectly legitimate reason (maybe even the reason) for that cast.






share|improve this answer















If and only if the function called via _BASS_PluginLoad doesn't alter the memory pointed at by file, you can use a const_cast:



HPLUGIN temp = _BASS_PluginLoad(const_cast<char*>(strPlugName),0);


Some old c API's are not const correct on account of the const keyword being a fairly late addition to the C language. But they still don't mutate their arguments, so a const_cast is the easiest way to make use of them in const correct C++ wrappers. It's a perfectly legitimate reason (maybe even the reason) for that cast.







share|improve this answer














share|improve this answer



share|improve this answer








edited Apr 2 at 7:36

























answered Apr 2 at 7:16









StoryTellerStoryTeller

106k13222285




106k13222285








  • 1





    Note that only some APIs can be fixed like this. Others actually do temporarily mutate their argument. (There's a notorious Win32 API which does this, but I can't remember which it is.)

    – Martin Bonner
    Apr 2 at 7:28














  • 1





    Note that only some APIs can be fixed like this. Others actually do temporarily mutate their argument. (There's a notorious Win32 API which does this, but I can't remember which it is.)

    – Martin Bonner
    Apr 2 at 7:28








1




1





Note that only some APIs can be fixed like this. Others actually do temporarily mutate their argument. (There's a notorious Win32 API which does this, but I can't remember which it is.)

– Martin Bonner
Apr 2 at 7:28





Note that only some APIs can be fixed like this. Others actually do temporarily mutate their argument. (There's a notorious Win32 API which does this, but I can't remember which it is.)

– Martin Bonner
Apr 2 at 7:28













6














The easy and safe way is to copy the argument into a local buffer, and then pass a pointer to that. As you are using C++, you can automate the memory management.



bool loadLibrary(const char *strPlugName){
std::string local(strPlugName);
local.push_back(''); // Ensure null terminated, if not using C++11 or greater
HPLUGIN temp = _BASS_PluginLoad(&local[0],0);
return false;
}


If using C++17, you can just call local.data() instead of &local[0].



Language lawyer caveat:



Strictly speaking, &local[0] was not defined to work in C++98 - in practice it always did (and later versions of the standard defined it to work).






share|improve this answer


























  • You can skip the null termination since C++11 if memory serves. You do need C++17 for the const correct local.data() however.

    – StoryTeller
    Apr 2 at 7:29











  • @StoryTeller local.data() is null-terminated in C++11, but I'm not sure &local[0] is - BICBW.

    – Martin Bonner
    Apr 2 at 7:32











  • They both produce the same buffer (as does c_str) since C++11. The null terminator is guaranteed.

    – StoryTeller
    Apr 2 at 7:33
















6














The easy and safe way is to copy the argument into a local buffer, and then pass a pointer to that. As you are using C++, you can automate the memory management.



bool loadLibrary(const char *strPlugName){
std::string local(strPlugName);
local.push_back(''); // Ensure null terminated, if not using C++11 or greater
HPLUGIN temp = _BASS_PluginLoad(&local[0],0);
return false;
}


If using C++17, you can just call local.data() instead of &local[0].



Language lawyer caveat:



Strictly speaking, &local[0] was not defined to work in C++98 - in practice it always did (and later versions of the standard defined it to work).






share|improve this answer


























  • You can skip the null termination since C++11 if memory serves. You do need C++17 for the const correct local.data() however.

    – StoryTeller
    Apr 2 at 7:29











  • @StoryTeller local.data() is null-terminated in C++11, but I'm not sure &local[0] is - BICBW.

    – Martin Bonner
    Apr 2 at 7:32











  • They both produce the same buffer (as does c_str) since C++11. The null terminator is guaranteed.

    – StoryTeller
    Apr 2 at 7:33














6












6








6







The easy and safe way is to copy the argument into a local buffer, and then pass a pointer to that. As you are using C++, you can automate the memory management.



bool loadLibrary(const char *strPlugName){
std::string local(strPlugName);
local.push_back(''); // Ensure null terminated, if not using C++11 or greater
HPLUGIN temp = _BASS_PluginLoad(&local[0],0);
return false;
}


If using C++17, you can just call local.data() instead of &local[0].



Language lawyer caveat:



Strictly speaking, &local[0] was not defined to work in C++98 - in practice it always did (and later versions of the standard defined it to work).






share|improve this answer















The easy and safe way is to copy the argument into a local buffer, and then pass a pointer to that. As you are using C++, you can automate the memory management.



bool loadLibrary(const char *strPlugName){
std::string local(strPlugName);
local.push_back(''); // Ensure null terminated, if not using C++11 or greater
HPLUGIN temp = _BASS_PluginLoad(&local[0],0);
return false;
}


If using C++17, you can just call local.data() instead of &local[0].



Language lawyer caveat:



Strictly speaking, &local[0] was not defined to work in C++98 - in practice it always did (and later versions of the standard defined it to work).







share|improve this answer














share|improve this answer



share|improve this answer








edited Apr 2 at 13:54









Toby Speight

17.6k134469




17.6k134469










answered Apr 2 at 7:26









Martin BonnerMartin Bonner

23.8k33267




23.8k33267













  • You can skip the null termination since C++11 if memory serves. You do need C++17 for the const correct local.data() however.

    – StoryTeller
    Apr 2 at 7:29











  • @StoryTeller local.data() is null-terminated in C++11, but I'm not sure &local[0] is - BICBW.

    – Martin Bonner
    Apr 2 at 7:32











  • They both produce the same buffer (as does c_str) since C++11. The null terminator is guaranteed.

    – StoryTeller
    Apr 2 at 7:33



















  • You can skip the null termination since C++11 if memory serves. You do need C++17 for the const correct local.data() however.

    – StoryTeller
    Apr 2 at 7:29











  • @StoryTeller local.data() is null-terminated in C++11, but I'm not sure &local[0] is - BICBW.

    – Martin Bonner
    Apr 2 at 7:32











  • They both produce the same buffer (as does c_str) since C++11. The null terminator is guaranteed.

    – StoryTeller
    Apr 2 at 7:33

















You can skip the null termination since C++11 if memory serves. You do need C++17 for the const correct local.data() however.

– StoryTeller
Apr 2 at 7:29





You can skip the null termination since C++11 if memory serves. You do need C++17 for the const correct local.data() however.

– StoryTeller
Apr 2 at 7:29













@StoryTeller local.data() is null-terminated in C++11, but I'm not sure &local[0] is - BICBW.

– Martin Bonner
Apr 2 at 7:32





@StoryTeller local.data() is null-terminated in C++11, but I'm not sure &local[0] is - BICBW.

– Martin Bonner
Apr 2 at 7:32













They both produce the same buffer (as does c_str) since C++11. The null terminator is guaranteed.

– StoryTeller
Apr 2 at 7:33





They both produce the same buffer (as does c_str) since C++11. The null terminator is guaranteed.

– StoryTeller
Apr 2 at 7:33


















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55468898%2fconnect-two-third-party-modules-with-const-char-and-char-arguments%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

"Incorrect syntax near the keyword 'ON'. (on update cascade, on delete cascade,)

Alcedinidae

RAC Tourist Trophy